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Boosting Our Economy - Celebrating Our Culture - Enhancing Our Children's Education

Vacancies

Jobs in the Northern Ireland Sector


Billy Goat Entertainment- Environment Artist Roles (Junior, Mid-Level, Senior)

BillyGoat Entertainment  are working on our exciting new game Parcel Corps. They are looking for 3D artists who are passionate about video games and who are skilled at creating digital artwork. You will work closely with the Lead Environment Artist, Level Designers and Concept Artist to help bring their vision to Xbox Series, PS5 and PC. 

 

Junior Environment Artist

Location: Belfast (in office only)

Contract: Full time

Salary: £24,000

As a Junior Environment Artist, you will have experience working in a team whether professionally or part of a University project. You will have a strong portfolio demonstrating good observational skills, attention to detail and creativity. You will have up-to-date knowledge of the skills and tools of the trade such as modelling and unwrapping, digital sculpting, PBR texture & material creation, and enough technical knowledge and ability to implement your assets and present them impressively in-engine (Unity).

Main Responsibilities:

  • Take ownership of small area prefabs (sub-levels) and art them up.
  • Follow step by step workflow to create buildings, architecture and props.
  • Work from real life reference and stylised concepts to stay true to vision.
  • Communicate with Level Design and Concept Art to achieve vision.
  • Be organised and manage your time in relation to task timelines you are given by your Lead and regularly provide a progress update on our project management tool.

Requirements:

  • A portfolio piece that shows all of the development steps: from concept and/or reference to low poly blockout, to high poly creation, to low poly unwrap and bake, to texture and material creation. Bonus: Game engine implementation, optimisation, render setup and presentation.
  • Demonstration of environment art practices such as modular kit creation with knowledge of vertex painting, material blending and trim sheet material workflows.
  • Good understanding of efficient and optimised 3D models, texture maps and materials.
  • Demonstration of experience in Unreal or Unity.
  • Good knowledge of modelling using Maya/Blender/3DSMax.
  • Good knowledge of sculpting using ZBrush or equivalent.
  • Good knowledge of texturing using Substance Painter/Designer and Photoshop.
  • A strong sense of aesthetics, quality and style, with an interest to adapt to different art styles based on the project.
  • Strong communication and organisational skills.

Those interested in the role should email a CV with links to example work to [email protected] with ‘Junior Environment Artist’ as the subject line. 

Apply by Friday 22 December.

 

Environment Artist (Mid-Level)

Location: Belfast (in office only)

Contract: Full time

Salary: £28,000

As an Environment Artist, you will have experience working in a team professionally for 2+ years. You will have a good understanding of teamwork and team chemistry. You will have a strong portfolio demonstrating good observational skills, attention to detail and creativity. You will have up-to-date knowledge of the skills and tools of the trade such as modelling and unwrapping, digital sculpting, PBR texture & material creation, and importantly, the technical knowledge and ability to implement your assets and present them impressively in-engine (Unity).

Main Responsibilities:

  • Take ownership of area prefabs (sub-levels) and take them from whitebox to completion. 
  • Follow step by step workflow to create buildings, architecture, props and materials.
  • Work from real life reference and stylised concepts to stay true to vision.
  • Communicate with Level Design and Concept Art to achieve vision.
  • Guide and support team members.
  • Maintain and create documentation. 

Requirements:

  • 2+ years experience. 
  • A portfolio piece that shows all of the development steps: from concept and/or reference to low poly blockout, to high poly creation, to low poly unwrap and bake, to texture and material creation, to finally and most importantly – game engine implementation, optimisation, render setup and presentation.
  • Demonstration of environment art practices such as modular kit creation, vertex painting, material blending and trim sheet material workflows.
  • Good understanding of efficient and optimised 3D models, texture maps and materials.
  • Demonstration of experience in Unreal or Unity.
  • Good knowledge of modelling using Maya/Blender/3DSMax.
  • Good knowledge of sculpting using ZBrush or equivalent.
  • Good knowledge of texturing using Substance Painter/Designer and Photoshop.
  • A strong sense of aesthetics, quality and style, with an interest to adapt to different art styles based on the project.
  • Strong communication and organisational skills.

Those interested in the role should email a CV with links to example work to [email protected] with ‘Mid-Level Environment Artist’ as the subject line. 

Apply by Friday 22 December.

Senior Environment Artist

Location: Belfast (in-office preferable/hybrid)

Contract: Full time

Salary: £32,000

As a Senior Environment Artist, you will have experience working in a team professionally for 5+ years. You will have a great understanding of teamwork and team chemistry. You will have a strong portfolio demonstrating good observational skills, attention to detail and creativity. You will be advanced in all of the skills and tools of the trade such as modelling and unwrapping, digital sculpting, PBR texture & material creation, and importantly, the technical knowledge and ability to implement your assets and present them impressively in-engine (Unity). You will also be very knowledgeable in asset optimisation and efficient practices.

Main Responsibilities:

  • Use your experience and skills to work on large areas of our maps, taking them from whitebox to completion.
  • Maintain and create step by step workflows to create buildings, architecture, props, materials and terrain.
  • Work from real life reference and stylised concepts to stay true to vision.
  • Communicate with Level Design and Concept Art to achieve vision.
  • Work with our Lead Programmer to maintain efficient practices.
  • Guide and support team members and mentor junior team members.
  • Help maintain task systems to keep the team on track.
  • Take ownership of large area prefabs/sub-levels and levels.

Requirements:

  • 5+ years experience. 
  • A portfolio piece that shows all of the development steps: from concept and/or reference to low poly blockout, to high poly creation, to low poly unwrap and bake, to texture and material creation, to finally and most importantly – game engine implementation, optimisation, render setup and presentation.
  • Demonstration of environment art practices such as modular kit creation, vertex painting, material blending and trim sheet material workflows.
  • Good understanding of efficient and optimised 3D models, texture maps and materials.
  • Demonstration of experience in Unreal or Unity.
  • Good knowledge of modelling using Maya/Blender/3DSMax.
  • Good knowledge of sculpting using ZBrush or equivalent.
  • Good knowledge of texturing using Substance Painter/Designer and Photoshop.
  • A strong sense of aesthetics, quality and style, with an interest to adapt to different art styles based on the project.
  • Strong communication and organisational skills.

Those interested in the role should email a CV with links to example work to [email protected] with ‘Senior Environment Artist’ as the subject line. 

Apply by Friday 22 December.

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HaZimation

MUTANT YEAR ZERO – SHOT ANIMATOR 

Location: THE PIXEL MILL,  Ormeau Baths, 18 Ormeau Road, Belfast, Co Antrim, Northern Ireland, BT2 8HS

Contract Type: 3 Month contract with possibility to extend.1 month probation.

Start date: Mid January 2024

Salary: Competitive Salary

Job Opportunity: Shot Animator

 

Are you a passionate Unreal Engine 5 enthusiast with a flair for filmmaking? Join our team as a Shot Animator and bring our video game cinematics to life!

We do NOT operate a ‘cog in the wheel’ team structure here at Rot Mist Ltd. Our team operates like a family and help each other out on tasks and creative / technical problem solving.  We are an equal opportunities employer and also support flexible working hours, and therefore artists can choose to work remotely or in our studio.

 

 Requirements:

– A showreel showcasing expertise in cinematography, shot composition, and visual storytelling is mandatory.

– Ability to collaborate effectively within a team, understanding project goals and timelines.

– Passion for pushing creative boundaries and staying updated on industry trends.

– Proven experience in Unreal Engine 5’s Sequencer and in-game cinematics.

– Proficient in camera animation, scene layout, and blueprint modification.

– Strong understanding of optimizing cinematics for real-time rendering.

– Experience with creating and modifying blueprints is highly advantageous.

– Must be a resident in Northern Ireland

 

Responsibilities:

– Utilize Unreal Engine 5’s Sequencer for camera animation and scene layout.

– Execute in-game cinematics, ensuring optimal performance and creative shot composition.

– Work with assets, animation, and FX to craft visually stunning cinematics.

– Reporting to the Cinematics Director, you will collaborate effectively within a team.

 

 Perks and Benefits:

– Opportunity to work on exciting and diverse projects.

– Collaborative and inclusive work environment.

– Competitive salary and benefits package.

– Room for professional growth and skill development.

If you’re ready to contribute to cutting-edge video game cinematics and meet the specified criteria, we invite you to apply. Join us in creating immersive and unforgettable experiences for gamers!

Only applications with a showreel will be invited for an interview.

 

How to Apply:

To apply please email your current CV along with your full contact details and the contact details of two industry referees to [email protected] with the Job Title that you wish to apply for in the subject line by 15th December 2023.

We are committed to building a culturally & socially diverse workforce and welcome applications from individuals from all groups who are underrepresented in the Film and TV industry.

We would welcome applications from pairs of people who would like to job share. Please submit only 1 application with both CVs for the job share team attached, and add “job share” after the job title in the subject line.
PLEASE NOTE: Successful applicants will be invited for interview by 21st December 2023 If you have not been invited for interview by this date your application has not been successful.

 

MUTANT YEAR ZERO – 3D GENERALIST WITH CHARACTERS EXPERIENCE

Location: THE PIXEL MILL,  Ormeau Baths, 18 Ormeau Road, Belfast, Co Antrim, Northern Ireland, BT2 8HS

Contract Type: 3 Month contract with possibility to extend.1 month probation.  Start date: Mid January 2024

Salary: Competitive Salary

Job Opportunity: 3D Generalist

 

Are you a 3D wizard with a flair for bringing characters to life through animation? Join our dynamic team as a 3D Generalist with Characters Experience and embark on a creative journey like never before!

 

Role Overview:

As a 3D Generalist, you will be a key player in crafting immersive character animations that captivate audiences. From modelling and rigging to animation and rendering, you will have the opportunity to showcase your skills across the entire animation pipeline.

We do NOT operate a ‘cog in the wheel’ team structure here at Rot Mist Ltd. Our team operates like a family and help each other out on tasks and creative / technical problem solving.  We are an equal opportunities employer and also support flexible working hours, and therefore artists can choose to work remotely or in our studio.

 

 Requirements:

– Proven experience as a 3D Generalist with a focus on character animation (can be personal work and / or studio work)

– Proficiency in industry-standard software such as Cinema 4D and/or Maya.

– Have experience with taking 3D assets into Unreal engine to work up to finishing stage with shaders.

– Knowing tools like Reallusion, iClone and Character Creator is advantageous, if not, then artist must be willing to get trained up in it.

– Ability to collaborate effectively within a team, understanding project goals and timelines.

– Passion for pushing creative boundaries and staying updated on industry trends.

– Must be a resident in Northern Ireland

 

Responsibilities:

– Artist will be responsible for all elements of 3D from modelling, texturing, shaders and rigging.

– Artist will also be responsible for delivering high quality work with cinematic fidelity especially with character assets.

– Bring characters to life through expressive and dynamic animations.

– Collaborate with cross-functional teams to ensure project success.

– Contribute innovative ideas to enhance visual storytelling.

 

 Perks and Benefits:

– Opportunity to work on exciting and diverse projects.

– Collaborative and inclusive work environment.

– Competitive salary and benefits package.

– Room for professional growth and skill development.

 

How to Apply:

To apply please email your current CV along with your full contact details and the contact details of two industry referees to [email protected] with the Job Title that you wish to apply for in the subject line by 15th December 2023.

We are committed to building a culturally & socially diverse workforce and welcome applications from individuals from all groups who are underrepresented in the Film and TV industry.

We would welcome applications from pairs of people who would like to job share. Please submit only 1 application with both CVs for the job share team attached, and add “job share” after the job title in the subject line.
PLEASE NOTE: Successful applicants will be invited for interview by 21st December 2023 If you have not been invited for interview by this date your application has not been successful.

 

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RESEARCHER

Below the Radar TV in Belfast is looking for an experienced researcher to join our production team. This is an exciting opportunity to be part of one of Northern Ireland’s largest indies.

The company specialises in non-scripted TV documentaries and series, producing films for television and cinema release. We collaborate with producers and directors across the world.

Applicants must be available to start in early January 2024.

The successful candidate will have:

  • Experience in television production, working on factual productions
  • Ideally, experience on Network productions
  • Experience working with on-screen talent and contributors on busy location shoots
  • A proven track record of finding original stories for broadcast, identifying engaging contributors and visually appropriate locations
  • An ability to work under pressure and to deadlines
  • A commitment to accuracy, reliability and attention to detail
  • Ability to work effectively as part of a team
  • Ability to supply accurate and reliable research

We actively encourage applications from diverse and underrepresented backgrounds.

Please send CVs to Maria Murphy at [email protected]

Deadline Wednesday 6th December 2023, 5 pm.

 

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