An Introduction to Animation in Unreal Engine
Course Overview
Instructor: Graham Robinson
This course comprises four online lessons delivered over six weeks, allowing participants time between sessions to develop their animations and apply newly acquired skills.
Topics Covered Include:
- Sequencer in Unreal Engine
- Keyframe Animation
- Control Rig
- Animation Sequences
- Integrating Motion Capture Data (including retargeting and blending)
- Additive Animation Tracks
- Camera Animation
- Rendering Techniques:
- Movie Render Queue
- Movie Render Graph
- Lumen
- Path Tracer
At the end of the course, participants will complete an online assessment and submit a personal portfolio showcasing their learning. Portfolios will be reviewed, and certificates will be awarded to those who meet the required standard.
Course Structure
- Duration: 6 weeks
- Session Dates: Four sessions – dates to be confirmed
- Location: Online
Who Should Attend?
This course is ideal for:
Those interested in learning world-building for ICVFX using Unreal Engine. This opportunity is especially valuable for animators transitioning from other Digital Content Creation tools and game engines such as Unity. It also welcomes creatives from diverse disciplines, including motion design, compositing, and UI/UX, who are looking to expand their skills into virtual production.
Application Details
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Applications close:
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